Tell me what you think.
Trying out a new "universal" stat block for my 3X mash-up. Below is the NPC/monster stat block that I am starting to experiment with in my own games. I have tried to put in all of the info I might need to run the monster while leaving out anything extra. Like in 4e, you should be able to run this monster without having to look at anything else... except spell decriptions. You might notice that I have a "Magic Use" stat on the block. It is one of the skills that will be making its way into my game. In the future I may be doing quite a bit with Magic Use as I do some house rule-ing in my D&D game. We will have to see.
|Oni, Ogre Mage||(Large Outsider)||8||4,800|
|Perception:||13||Sense(s):||darkvision (60 ft)|
|Hit Points/Bloodied:||92/46||Regeneration:||5/rd (fire/acid)|
|Attacks:||great sword 14/9 (3d6+10)|
|Casting Class/Level:||cleric/9||Magic Use:||14|
|Spells (at-will):||darkness, invisibility|
|Spells (1/day):||charm monster (DC 17), Cone of Cold (DC 18),|
|Gaseous Form, Deep Slumber (DC 16)|
|Possessions:||chain mail shirt, great sword|
I selected an Oni to stat out because the abilities it has forces me to put a line for everything on the stat block (spells, spell resistance, darkvision, etc.). Maybe in the future I will just use this block as my base and remove unused posrtions for NPCs/monsters that do not need them. e.g. An orc warrior would not need a section for spells, so that would be absent.
I know there is a lot of work yet to be done on this. Help me tighten this up so that I can get it rolling.
Final Cut on Skills