I have been using the d20 initiative system (roll 1d20 and add dexterity modifier) for years now and have become quite tired of it. It does not really leave characters the ability to speed things up by modifying how they choose to act. But unfortunately I have not been quite sure about what I wanted to do next. I wanted to keep with a descending system (higher results act earlier). I had been considering using weapon speeds and casting times (from AD&D/2e) but that seemed to require flipping initiative on its head; shifting to a ascending system (lower results act earlier). The RR Sheets flip the modifiers on their collective heads and thus I am able to stick with descending initiative while still adding in modifiers for weapon and casting speeds. I am also able to easily throw in modifiers for wearing heavier armors and for encumbrance (see an upcoming post).
So, onto the big question... Initiative: individual, group, or something else?
Individual, but also something else. Using the system in the RR Sheets as a foundation. The major addition I am making is rolling 1d12 and adding the relevant modifiers from the table below (my table is a bit different from the original), using dexterity modifiers as a base. The character/monster with the highest total goes first, with any others following in descending order. Character/monster dexterity modifiers will be the final final breakers.
Roll 1d12, add dexterity modifiers, and then add in the appropriate modifiers from below:Armor:
No Armor Worn +4
Light Armor Worn +3
Medium Armor Worn +2
Heavy Armor Worn +1
Shield Carried -1Weapons:
Small (Dagger, Hand Axe, Short Sword, etc.) +7
Medium (Mace, Long Sword, Touch Attack, etc.) +5
Large (Flail, Morning Star, Club, etc.) +3
2-Handed/Long (Halberd, Great Sword, Lance, etc.) +1
Polearms With Reach +9
Missile, Simple (Sling, Dagger, Grenade, etc.) +10
Bows (All) +8
Crossbows (All) +6
Reading Scroll +1
Spell, 7-9 lvl +2
Spell, 4-6 lvl +7
Spell, 1-3 +10
Breath Weapon +10
I have made some adjustments to the modifiers that appear in the RR Sheets. I have attempted to account for weapons sizes a bit differently: smaller weapons act faster. I have also accounted for the different speeds of different types of missile weapons.